

As long as he doesn't see you, he won't dodge the attacks. Draw Wesker into these corridors and try to flank him, shooting him when he's not looking. Instead, wait until you have a maxed-out magnum with infinite ammunition, and return here. Don't attempt to do this until subsequent playthroughs, however, since you don't even remotely have weapons strong enough. While you can use this extra space to continue to evade him, fighting him and forcing him away before the seven minutes are up won't only net you an achievement/trophy, but it will net you a special treasure at the beginning of the second phase of the battle. In fact, if you strike all of the jars you find, and if you open the concrete box you encounter (which will require your partner's cooperation), you'll find all sorts of valuable items, including (but not limited to) an Emerald (Brilliant), Sapphire (Brilliant), Emerald (Oval), and an L.
Resident evil 5 ps3 hidden trophies series#
Wesker, at some point during the fight, will kick you through a doorway that opens up an entire series of passageways littered with items. After seven minutes, boom! All is over, and you'll move on to the second phase of the fight.īut there's more to this battle if you want to explore. What is the easy way out? Why, just dodge his attacks and stay far, far away from him. This battle is extremely easy, therefore, if you want to take the easy way out. He'll repeat several times that he only has "seven minutes" to deal with you, and he's not kidding. Just be sure to dodge Jill's machinegun bursts at the appropriate times. In fact, if your AI partner is unequipped (or equipped with only a Stun Rod), she'll take care of Jill. So, holster your fire and don't attack Jill. But Jill isn't really your adversary here. In fact, you'll be dealing with two old, familiar friends. You'll be dealing with an old, familiar friend here. (Although you likely have more than enough by now, we acquired three more Lion Hearts from the Licker Betas here, as well). Then, head into the next room to activate a rather interesting boss fight. As you cross, keep an eye above and ahead of you, as there's a Topaz (Brilliant) hanging on the wall above the end of the bridge that you can shoot down and acquire. Activate the switch within the room hereafter, and then head out to cross the now-activated bridge. You can find all sorts of items in this room, including some more curative items, ammunition and even a Chalice (Gold) in the lockers. Grab the Green Herb on the roof of the small room and then climb down the ladder into it once the enemy threat is dissolved. Instead, take care of them now while they're still in a straight line (sniper rifle round should careen through more than one at a time, which will conserve bullets). You don't want to go into the locked room with them on your tail, or you're going to be horribly contained, and likely die. Once you've gained access to the roof, turn around and deal with any remaining Licker Betas coming your way. This will kill many of the Licker Betas in pursuit, and stymie their advance significantly. Then, plant them every few steps as you push the container out of the way. What to do? Well, if you're having difficulty, consider bringing Proximity Mines with you to this chapter. But it's not that easy, because you're being tailed by a brigade of Licker Betas. You'll be forced to push a large blue container across the catwalk to gain access to the locked room on the right side of the area via the roof.

And finally, as you circle around to the far catwalk, the final wave of perhaps ten or more will show up. Try shooting them before they climb off the walls for easy one-hit kills. As you progress, a second wave of three will present themselves. The first wave of them will only present you with two of them, which should be easy enough for you to handle. These guys, as you well know by now, are bona fide pains in the ass. When you arrive at the catwalk, the quiet room will suddenly devolve into controlled chaos, with none other than hordes of Licker Betas showing up on the scene. This will keep your partner out of harm's way. Since both partners can't head up, we recommend going up yourself. This will grant you access to the catwalks surrounding this room, which will ultimately allow you to activate the bridge here.

After destroying the third and final BSAA Emblem to be found on Chapter 5-3, it's time for us to finally hail the elevator.
